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026 Pawn by experiments

Pawn, A.K.A. Experiment 026, is an illegal genetic experiment created by Jumba Jookiba. He is designed to grab hot plates and other dangerous/fragile materials for Jumba, and make you obsessed with chess. Jumba accidentally added shrimp DNA into the mix, so the only way you could become obsessed with chess is if you were playing near water. His one true place is at a restaurant.

Bio

Experiment 026 was the 26th genetic experiment created by Jumba with Hämsterviel's funding. He was designed to grab hot plates and other dangerous/fragile materials for Jumba, and make you obsessed with chess. Jumba accidentally added shrimp DNA into the mix so the only way you could become obsessed with chess is if you were playing near water.

026 and the other first 624 experiments were deactivated and smuggled to Earth by Jumba during his mission to capture Experiment 626.

All of the experiment pods were released and scattered across the island of Kauai.

Lilo & Stitch: The Series

At an unknown point, 026 was activated, captured, tamed, and named Pawn.

Leroy & Stitch

Biology

Appearance

Pawn is a red-violet and pink Snafu (120)-like experiment with six spikes running down its back, a blue nose, and markings on his forehead and limbs.

Special Abilities

He is designed to grab hot plates and other dangerous/fragile materials for Jumba, and make you obsessed with chess.

Weaknesses

Jumba accidentally added shrimp DNA into the mix so the only way you could become obsessed is if you were playing near water.

Gallery

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